tf2 afterburn damage. Igniting two people would delay overheals by at least 2 seconds. tf2 afterburn damage

 
 Igniting two people would delay overheals by at least 2 secondstf2 afterburn damage  -66% Overheal build rate

Also most people combo it with the flamethrower for afterburn damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. eu]. T. The rate at which Medic's build uber off of burning patients is also reduced by 50%. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. All fire damage from the Phlog counts towards the contract. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. The Vaccinator. A D. However, the mechanic itself is broken and makes. 01, you could also just wait for it to drop again. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. Now the TF2 team made it hit slightly harder it becomes more of a threat. As to why, it wears a flame retardant suit. CryptoHell-met Jan 8, 2018 @ 9:54pm. Yes. I’m not judging the other persons skill in this situation. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. That's why buffing the damage from 3/tick to 4/tick was needed. 08 damage spread. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. . But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. 80-106 is only 1 flare at essentially any range, it can also effect multiple. It's also a VERY fast projectile. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 0001 becomes 6. Pyro Mask Level 10 Hat. Anti-Pyro strategy. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. But lets look at the other component of flamethrower damage, afterburn. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. ”. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. As it is, it's only a mild nuisance. 4. From most sources, this deals 4 damage every 0. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Remember that your arrows are projectiles, that means your arrows take time to travel. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Pyros are immune to afterburn, but still take damage directly from the. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Afterburn duration is now based on how long the target is in contact with direct flames. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. This is best seen with using the Incendiary Cannon. O. Many shooters allow you to score headshots from very far away with virtually any weapon. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. With bonus afterburn damage and bonus damage with ranged weapons. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Primary Weapons. is basically a good version of this weapon. Afterburn Duration Timer. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. This is either through direct damage (W + M1) or the afterburn. O. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. . After. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. SelphyLove 14 years ago #4. ago. The existence of this weapon was first discovered in the form of a VTF filename string found in. However, when I look at afterburn, I don't see something that's supposed to be lethal. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. Flare Gun + reskins. Immune to the effects of afterburn. 18 seconds. Also afterburn should stop after the Pyro dies. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Business, Economics, and Finance. Level 8 Vaccinator. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. After all, not every merc’s attire is lined with asbestos. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The only downsides to the degreaser are: less afterburn damage. This issue occurs on the latest vanilla TF2 update. The Vaccinator. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Pyro is a class very focused on comboes as-is. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. In Mann vs. tf/s/tripletf. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. If there was a sniper you will be dead in a second. The scorch shot theoretically can deal over 100 damage in single flare. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. For the base. This is the other taunt that is unable to kill an overhealed Heavy. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. It makes dealing with pyros extremely annoying, especially as soldier or spy. Now, it makes sense to have afterburn in the game. 165. Click to listen. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Shotgun + reskins. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. 43 keys. Added: Killing blows on marked players grant a 3 second speed boost. ago. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. The Harvester deals the same damage and has the same attack speed as the Fire Axe. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Igniting two people would delay overheals by at least 2 seconds. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. After nine years in…The Team Fortress Classic Pyro sucks. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. 5 seconds adding up to 60 or all together 106. res and the second one is tf esourceClientScheme. But lets look at the other component of flamethrower damage, afterburn. 75% fire resistance: took 7 damage (0. A portion of the shield is missing and splintered. They increased the damage of Afterburn to 4 every tick for 7. Strange Part: Damage Dealt. How do you think the Afterburner will function if it's. Damage bonus reduced to 10%. 5 seconds of afterburn (down from 10 seconds). The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. . 16 seconds to empty the clip. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Added: This weapon holsters 25% faster. Weapon Changes New statistics File:Item icon Cow Mangler 5000. The update will be applied automatically when you restart Team Fortress 2. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. (-) -25% damage penalty. It is a large, shoulder-fired, retrofuturistic raygun. ago. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. The difference is there, but is is rarely ever noticeable. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. Perhaps afterburn could persist without nerfs, but have the other changes. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Then MvM upgrades would be in casual. An update to Team Fortress 2 has been released. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. You can quite easily end up doing 30 less damage for every single encounter. A D. -33% ÜberCharge rate on Overhealed patients. Allowing a combination with the Neon Annihilator. They could be way worse or way better. Can compensate for the -25% burn damage of degreaser. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Open menu Open navigation Go to Reddit Home. Also make sure it is set to the "allow" setting. Damage is any event that reduces the health of a player or entity. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. . 5 (the number of particles per second) and add afterburn. Additionally, this weapon reloads its entire clip at once taking 1. add cloak on kill. SelphyLove 14 years ago #4. People would write off afterburn like nothing. at close/medium range let it deal the full 7 seconds. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Also, some weapons have damage based on where. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Lets start with the most simple of its stats and the only direct downside, the damage penalty. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. 0. -25% afterburn damage penalty. Even with the nerf increased switch speed is still amazingly useful. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. (-) -25% damage penalty. Now, it makes sense to have afterburn in the game. Dealer's Visor Level 50 Hat. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. But I have two horrible suggestions to "fix" it. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. A D. #9. Damage is any event that reduces the health of a player or entity. You shouldn’t even be relying on afterburn. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Kukri Level 1 Kukri. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. And if that don't work. A. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. The Flare Gun can cover long range, but the pyro is still a close range class. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. That would make pyro the most viable class at hit+run tactics. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. Increases damage dealt to Tanks. can cancel it out. After all, not every merc’s attire is lined with asbestos. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Pyro is a class very focused on comboes as-is. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The penalty is also increased to 50%. Another example is the Iron Bomber. 55. Now, it makes sense to have afterburn in the game. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. After all, not every merc’s attire is lined with asbestos. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. not something that should've been added. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Fan O'War. Same with crits, too, albeit at half the price. Use a Manmelter crit at point blank. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. bad tf2 hats with good cosmetic loadouts pt. Afterburn was mostly used to expose spies. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn. However, the mechanic itself is broken and makes. — The Pyro on sinister weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. This was very clearly stated during the patch notes. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Anti-Pyro strategy. List of item attributes. Nerf Flaregun afterburn. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. . The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. Strange Part: Damage Dealt. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). It does NOT count reflects sadly. What this shows is that the actual amount of damage afterburn does is pretty good. Only afterburn of flamethrower-based weapons applies the healing debuff. Added: This weapon holsters 50% slower. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. 5 seconds for a total of 60 damage. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. rad_knight. -66% Overheal build rate. Team Fortress 2 does not have any method of dealing damage in decimals. also. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. A D. A Spy disguised as a Pyro still receives afterburn. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Sorted by: 6. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. I personally think that the currently underwhelming afterburn deserves a well-needed buff. O. The Pyro is a class whose combat strategies revolve around close-range combat. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. 25*0. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Melee damage is dealt by melee weapons. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The Frying Pan Level 5 Frying Pan. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Fixed an exploit related to the Heavy's health and the G. Execution. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Question about. Name the filter something, like critdamage. The Big advantages are. A. Press your reload key to cycle through resist types. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. I agree with you on the degreaser’s afterburn penalty being a big deal. Even without afterburn, it still does more even if you time the detonator perfectly. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. January 11, 2012. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. 7. __y_y_y_yy_y____y_y. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. This issue occurs with DirectX level 100. 25x) Both: took 2 damage (resisted twice, [0. This can be used to chain multiple flamed enemies together in order to hit them. lst file in the PatchVersion 1. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Exhibit C: The Blast Radius; The Scorch Shot has a blast. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. A lot of people complained about some Pyros using a cheap tactic called "sting and run". These can be essential for survival. Medics might not be on the field, health kits might be hogged, etc. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. If you are desperate, marketplace. It's a shame this weapon has become a running gag in TF2 updates. 6. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This would make lighting people on fire worthwhile. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. +200% afterburn damage bonusAny after damage effect should be hard to apply. Eye Jan 9, 2018 @ 12:29am. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. afterburn immunity. Also reflecting flares will apply the afterburn damage penalty. Valve made some big changes to the class when creating Team Fortress 2, but they also tried.